![]() The cool thing about the Pact of the Genie is your subclass features change depending on the elemental flavor you pick. The second new option from TCoE, your character made a pact with a powerful entity from one of the Elemental Planes a Genie. Or, y’know, homebrew genies that aren’t tied to the Elemental Planes. Your subclass features are themed around the water…and tentacles. Or, maybe some other mystical body of water. The first being the Fathomless.īasically, your character found (or was contacted by) some entity that resides deep in the world’s oceans. Tasha’s Cauldron of Everything introduced two new Warlock patrons. Your warlock made contact with one such creature that wields great power. The immense depths of the oceans hide many strange and frightening creatures. Did your character trip over the ancient, sentient rapier with the personality of an over confident chicken? Go for it. Have an axe your grandmother’s soul accidentally bound to? Great, use granny’s ephemeral existence to power your pursuits. But, are you gonna let some book tell you what to do? I suggest you go wild with it. Xanathar’s Guide to Everything states the weapon comes from the Shadowfell. ![]() Your character found or was given a sweet weapon with sweet powers. You’re kind of like the assistant to the assistant of the regional manager. You represent the representative of a god. While Clerics tend to draw power from a deity, you opt for one of the lesser celestials. And, one of the few outright "good" guys you choose for your Warlock patron. Because that’s pretty much a Cleric.Ĭelestial Warlocks are like the cousins to Clerics. Liches and other immortals that aren’t celestials or fiends are your role models. That or they’re just naturally death-averse. They also found the secret to immortality through probably nefarious means. The Alchemist (a mortal who replaces aging body parts with fresh ones).If they ask anything of you.Īlso, you’re like a distant cousin to DnD 5e’s aberrations since they’re some weird pseudo-eldritch beings. Such as asking for the blood of the fourth son of the fourth son, creating an altar of decapitated red squirrel heads, or convincing an entire town to wear chicken feather hats. So unconcerned are these beings with the rest of creation, they view mortals as less than ants.Įxpect…some weird nonsense from these patrons. Literally almost anything from the Cthulhu mythosīeings so old and incomprehensible they exist far beyond even the Outer Planes.The Pain (an ephemeral entity that grants mortals the ability to feel pain).The Great Old One ( PHB)Įxample Great Old One patron list for 5e: But, any fiend qualifies.Īnd, there’s something funny about drawing power from an imp. Now, most people choose archdevils and demonlords (because why wouldn’t you?). The Fiend ( PHB)ĭevils and demons are the name of the game with these patrons. In a nutshell, your patron is on a level with some of the most powerful beings within the Inner Planes. Much like most of fairie folklore, your patron grants your character a bunch of weird, almost hypnotic abilities. Your character made a pact with a powerful being from the Feywild. Let’s break each of them down starting with the Archfey. * PHB is Player’s Handbook, SCAG is Sword Coast Adventurer’s Guide, XGtE is Xanathar’s Guide to Everything, and TCoE is Tasha’s Cauldron of Everything. The D&D Warlock patrons list currently includes: So, you wonder "what flavors of 5e Warlock patron are there?"Įach patron has their own theme and flavor in regards to how your character’s magic manifests and what class features they get. Which patron you choose (given it’s theme) determines what features your character gets. But, at a cost.Īnyway, when you choose to play a Warlock, you’ll choose a patron. No studying or pre-existing bloodlines required (mostly). An archfey might ask you to sing The Old Dun Cow every 17th morning at dawn because why not? Whereas a devil might want something more practical like a quota of kills every month so they can take those souls and damn them for eternity.īasically, Warlock patrons grant mortals otherworldly powers. What that something is depends on the patron. The Warlock gains access to magical abilities in exchange for something. But, usually with…extra steps.Ī Warlock makes a deal (or pact because it sounds cooler) with some entity. Kind of like how a Cleric draws power from their deity (though not always) or a Druid pulls power from nature. In a nutshell, patrons are the sources of and conduits for magic for Warlocks. ![]() ![]() So, let’s get into what Warlock patrons are and some questions you might have about them. Here’s the deal, 5e Warlock patrons are pretty easy to understand once you realize what they are. Or, you’re completely new to the hobby and want to learn everything you can. So, you’re thinking of playing a Warlock, are ya? Maybe you’re just curious about these Charisma-based casters.
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